Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371614270092 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371614272095 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, ...[truncated 15339 chars]... eners num 1 [jogamp.newt.driver.windows.WindowDriver$1@f5e0873, ], KeyListeners num 0 [], windowLock <667cbde6, 7977b9b>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.101s: 600f, 5940.5 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371614274999 ms --- localhost/127.0.0.1:59999 - Unlock ok