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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test04ShaderState_PerformanceDouble
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372172425350 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372172437364 ms +++ localhost/127.0.0.1:59999 - Locked within 12017 ms, 13 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hard ...[truncated 16445 chars]... useListeners num 0 [], KeyListeners num 0 [], windowLock <516edbd, 245215e7>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] screen #1 testShaderState00PerformanceSingle toggleEnable false: 0.48s: 600f, 1250.0 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372172441962 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms