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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1372179095159 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-6 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1372179098166 ms +++ localhost/127.0.0.1:59999 - Locked within 3016 ms, 4 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVI ...[truncated 14986 chars]... ners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <76a9b9c, 680e2291>[count 1, qsz 0, owner <Thread-10>], surfaceLockCount 1]], mode NSOPENGL] screen #1 screen #2 testShaderState01PerformanceDouble: 1.042s: 600f, 575.8 fps, 1 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1372179109660 ms --- localhost/127.0.0.1:59999 - Unlock ok within 6 ms