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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation
Standard Error
Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372994908160 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/D ...[truncated 16561 chars]... eners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6acbf29d, 73a55831>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.525s: 600f, 1142.8 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372994912146 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms