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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation

Took 0.2 sec.

Standard Error

Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372994563054 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 1 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x2439c71a, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@60cf4da0,
	 quirks: [No
...[truncated 15221 chars]...
e 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372994565333 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms