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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372994563054 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 1 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x2439c71a, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@60cf4da0, quirks: [No ...[truncated 15221 chars]... e 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] screen #1 screen #2 screen #3 ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372994565333 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms