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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372999325103 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372999327102 ms +++ localhost/127.0.0.1:59999 - Locked within 2505 ms, 2 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 ...[truncated 15343 chars]... ndows.WindowDriver$1@4f634ad6, ], KeyListeners num 0 [], windowLock <7fc65051, 34c33760>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] screen #1 testShaderState00PerformanceSingle toggleEnable true: 0.091s: 600f, 6593.4 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372999329320 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms