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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1373400955373 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1373400959379 ms +++ localhost/127.0.0.1:59999 - Locked within 4009 ms, 5 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.10 ...[truncated 16615 chars]... ide 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] screen #1 screen #2 screen #3 ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1373400963751 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms