Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test03ShaderState_PerformanceSingleToggleEnable
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1373411384238 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1373411388245 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Co ...[truncated 16622 chars]... eners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <407d29df, 5948108c>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.534s: 600f, 1123.5 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1373411392572 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms