Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test03ShaderState_PerformanceSingleToggleEnable
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374026008908 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374026011914 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation X11GLXContext [Version 4.2 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) ...[truncated 16680 chars]... eners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2799d8a8, 655f11e7>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.534s: 600f, 1123.5 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374026016356 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms