The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_Direct
Standard Output
Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4.hw], on-scr[.]] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4.hw], on-scr[.]] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374026098774 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374026116795 ms +++ localhost/127.0.0.1:59999 - Locked within 18024 ms, 19 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState GL_VENDOR ATI Technologies Inc. GL_RENDERER ATI Radeon HD 5800 Series GL_VERSION ...[truncated 2292 chars]... =true, shader: 3, source]] reshape .. Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_ShaderState-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374026119691 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms