Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374036740755 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374036742768 ms +++ localhost/127.0.0.1:59999 - Locked within 3026 ms, 2 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled WindowsWGLContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compat, ...[truncated 15514 chars]... ndows.WindowDriver$1@53028e9e, ], KeyListeners num 0 [], windowLock <4ce151a5, 5cb74f11>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] screen #1 testShaderState00PerformanceSingle toggleEnable true: 0.098s: 600f, 6122.4 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374036745170 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms