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Passed

com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT.test03NewtCanvasAWT_Offsccreen

Took 1 ms.

Standard Error

SLOCK [T main @ 1380356204700 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-1 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T main @ 1380356210701 ms +++ localhost/127.0.0.1:59999 - Locked within 7006 ms, 6 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.3.0
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  300
GLX_EXTENSIONS 26
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
	null
	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
   ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xffffffff86010f6d, tileRendererInUse null
Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
requestFocus: NEWT Component
centerMouse: robot pos: 603x545, onTitleBarIfWindow: false
requestFocus: click, d: 301 ms
+++ Code Segment bs, Misses: 0 / 1, events 2, valid true
+++ Code Segment cr, Misses: 0 / 1, events 2, valid true
+++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
+++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
+++ Code Segment esc, Misses: 0 / 1, events 2, valid true
+++ Code Segment space, Misses: 0 / 1, events 2, valid true
+++ Code Segment quote, Misses: 0 / 1, events 2, valid true
+++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
+++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
+++ Code Segment ;, Misses: 0 / 1, events 2, valid true
+++ Code Segment =, Misses: 0 / 1, events 2, valid true
+++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
+++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
+++ Code Segment `, Misses: 0 / 1, events 2, valid true
+++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
+++ Code Segment del, Misses: 0 / 1, events 2, valid true
+++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
*** Total KeyCode Misses 0 / 69, valid true
Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.3.0
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  300
GLX_EXTENSIONS 26
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
	null
	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN
Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442 of 624x442, swapInterval 1, drawable 0xffffffff8d01110a, tileRendererInUse null
Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN
requestFocus: NEWT Component
centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
requestFocus: click, d: 301 ms
+++ Code Segment bs, Misses: 0 / 1, events 2, valid true
+++ Code Segment cr, Misses: 0 / 1, events 2, valid true
+++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
+++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 7, valid false
+++ Code Segment esc, Misses: 1 / 1, events 3, valid false
+++ Code Segment space, Misses: 0 / 1, events 2, valid false
+++ Code Segment quote, Misses: 0 / 1, events 2, valid false
+++ Code Segment , - . /, Misses: 0 / 4, events 8, valid false
+++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid false
+++ Code Segment ;, Misses: 0 / 1, events 2, valid false
+++ Code Segment =, Misses: 0 / 1, events 2, valid false
+++ Code Segment a - z, Misses: 0 / 26, events 52, valid false
+++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid false
+++ Code Segment `, Misses: 0 / 1, events 2, valid false
+++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid false
+++ Code Segment del, Misses: 0 / 1, events 2, valid false
+++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid false
*** Total KeyCode Misses 1 / 69, valid false
Miss[0]: Code 0x1b != KeyEvent[EVENT_KEY_RELEASED, code 0x12, sym 0x12, char '' (0x0), printable false, modifier true, action false, InputEvent[modifiers: [alt], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1380356233848 d 14212ms]]] // esc
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
Platform doesn't support offscreen rendering.
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
SLOCK [T main @ 1380356248140 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms