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Passed
com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT.test03NewtCanvasAWT_Offsccreen
Standard Error
SLOCK [T main @ 1380684847528 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1380684850537 ms +++ localhost/127.0.0.1:59999 - Locked within 4013 ms, 3 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init: tileRendererInUse null RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl Swap Interval -1 GL Profile GLProfile[GL4bc/GL4bc.hw] GL Version 4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)] Quirks [NoDoubleBufferedBitmap] Impl. class jogamp.opengl.gl4.GL4bcImpl GL_VENDOR NVIDIA Corporation GL_RENDERER GeForce GTX 460/PCIe/SSE2 GL_VERSION 4.3.0 GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0 GL FBO: basic true, full true GL_EXTENSIONS 300 GLX_EXTENSIONS 26 ----------------------------------------------------------------------------------------------------- ShaderState: attachShaderProgram: -1 -> 1 (enable: true) null ShaderProgram[id=1, linked=false, inUse=false, program: 1, ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0x2b011362, tileRendererInUse null Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN requestFocus: NEWT Component centerMouse: robot pos: 453x395, onTitleBarIfWindow: false requestFocus: click, d: 301 ms +++ Code Segment bs, Misses: 0 / 1, events 2, valid true +++ Code Segment cr, Misses: 0 / 1, events 2, valid true +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true +++ Code Segment esc, Misses: 0 / 1, events 2, valid true +++ Code Segment space, Misses: 0 / 1, events 2, valid true +++ Code Segment quote, Misses: 0 / 1, events 2, valid true +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true +++ Code Segment ;, Misses: 0 / 1, events 2, valid true +++ Code Segment =, Misses: 0 / 1, events 2, valid true +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true +++ Code Segment `, Misses: 0 / 1, events 2, valid true +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true +++ Code Segment del, Misses: 0 / 1, events 2, valid true +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true *** Total KeyCode Misses 0 / 69, valid true Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose: tileRendererInUse null Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init: tileRendererInUse null RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl Swap Interval -1 GL Profile GLProfile[GL4bc/GL4bc.hw] GL Version 4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)] Quirks [NoDoubleBufferedBitmap] Impl. class jogamp.opengl.gl4.GL4bcImpl GL_VENDOR NVIDIA Corporation GL_RENDERER GeForce GTX 460/PCIe/SSE2 GL_VERSION 4.3.0 GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0 GL FBO: basic true, full true GL_EXTENSIONS 300 GLX_EXTENSIONS 26 ----------------------------------------------------------------------------------------------------- ShaderState: attachShaderProgram: -1 -> 2 (enable: true) null ShaderProgram[id=2, linked=false, inUse=false, program: 1, ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442 of 624x442, swapInterval 1, drawable 0x2b011362, tileRendererInUse null Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN requestFocus: NEWT Component centerMouse: robot pos: 320x251, onTitleBarIfWindow: false requestFocus: click, d: 301 ms +++ Code Segment bs, Misses: 0 / 1, events 2, valid true +++ Code Segment cr, Misses: 0 / 1, events 2, valid true +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 7, valid false +++ Code Segment esc, Misses: 1 / 1, events 3, valid false +++ Code Segment space, Misses: 0 / 1, events 2, valid false +++ Code Segment quote, Misses: 0 / 1, events 2, valid false +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid false +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid false +++ Code Segment ;, Misses: 0 / 1, events 2, valid false +++ Code Segment =, Misses: 0 / 1, events 2, valid false +++ Code Segment a - z, Misses: 0 / 26, events 52, valid false +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid false +++ Code Segment `, Misses: 0 / 1, events 2, valid false +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid false +++ Code Segment del, Misses: 0 / 1, events 2, valid false +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid false *** Total KeyCode Misses 1 / 69, valid false Miss[0]: Code 0x1b != KeyEvent[EVENT_KEY_RELEASED, code 0x12, sym 0x12, char '' (0x0), printable false, modifier true, action false, InputEvent[modifiers: [alt], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1380684873588 d 14212ms]]] // esc ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen Platform doesn't support offscreen rendering. ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen SLOCK [T main @ 1380684887878 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms