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Passed
com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT.test03NewtCanvasAWT_Offsccreen
Standard Error
SLOCK [T main @ 1381372029365 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1381372040369 ms +++ localhost/127.0.0.1:59999 - Locked within 12008 ms, 11 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init: tileRendererInUse null RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl Swap Interval -1 GL Profile GLProfile[GL4bc/GL4bc.hw] GL Version 4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)] Quirks [NoDoubleBufferedBitmap] Impl. class jogamp.opengl.gl4.GL4bcImpl GL_VENDOR NVIDIA Corporation GL_RENDERER GeForce GTX 460/PCIe/SSE2 GL_VERSION 4.3.0 GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0 GL FBO: basic true, full true GL_EXTENSIONS 300 GLX_EXTENSIONS 26 ----------------------------------------------------------------------------------------------------- ShaderState: attachShaderProgram: -1 -> 1 (enable: true) null ShaderProgram[id=1, linked=false, inUse=false, program: 1, ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xffffffffbf01004e, tileRendererInUse null Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN requestFocus: NEWT Component centerMouse: robot pos: 478x420, onTitleBarIfWindow: false requestFocus: click, d: 301 ms +++ Code Segment bs, Misses: 1 / 1, events 0, valid false +++ Code Segment cr, Misses: 1 / 1, events 0, valid false +++ Code Segment pg_down, Misses: 1 / 1, events 0, valid false +++ Code Segment shift, pg_up, ctrl, alt, Misses: 4 / 4, events 0, valid false +++ Code Segment esc, Misses: 1 / 1, events 0, valid false +++ Code Segment space, Misses: 1 / 1, events 0, valid false +++ Code Segment quote, Misses: 1 / 1, events 0, valid false +++ Code Segment , - . /, Misses: 4 / 4, events 0, valid false +++ Code Segment 0 - 9, Misses: 10 / 10, events 0, valid false +++ Code Segment ;, Misses: 1 / 1, events 0, valid false +++ Code Segment =, Misses: 1 / 1, events 0, valid false +++ Code Segment a - z, Misses: 26 / 26, events 0, valid false +++ Code Segment [ \ ], Misses: 3 / 3, events 0, valid false +++ Code Segment `, Misses: 1 / 1, events 0, valid false +++ Code Segment f1..f8, Misses: 8 / 8, events 0, valid false +++ Code Segment del, Misses: 1 / 1, events 0, valid false +++ Code Segment cursor arrows, Misses: 4 / 4, events 0, valid false *** Total KeyCode Misses 69 / 69, valid false Miss[0]: Code 0x8 != null // bs Miss[1]: Code 0xd != null // cr Miss[2]: Code 0xb != null // pg_down Miss[3]: Code 0xf != null // shift, pg_up, ctrl, alt Miss[4]: Code 0x10 != null // shift, pg_up, ctrl, alt Miss[5]: Code 0x11 != null // shift, pg_up, ctrl, alt Miss[6]: Code 0x12 != null // shift, pg_up, ctrl, alt Miss[7]: Code 0x1b != null // esc Miss[8]: Code 0x20 != null // space Miss[9]: Code 0x27 != null // quote Miss[10]: Code 0x2c != null // , - . / Miss[11]: Code 0x2d != null // , - . / Miss[12]: Code 0x2e != null // , - . / Miss[13]: Code 0x2f != null // , - . / Miss[14]: Code 0x30 != null // 0 - 9 Miss[15]: Code 0x31 != null // 0 - 9 Miss[16]: Code 0x32 != null // 0 - 9 Miss[17]: Code 0x33 != null // 0 - 9 Miss[18]: Code 0x34 != null // 0 - 9 Miss[19]: Code 0x35 != null // 0 - 9 Miss[20]: Code 0x36 != null // 0 - 9 Miss[21]: Code 0x37 != null // 0 - 9 Miss[22]: Code 0x38 != null // 0 - 9 Miss[23]: Code 0x39 != null // 0 - 9 Miss[24]: Code 0x3b != null // ; Miss[25]: Code 0x3d != null // = Miss[26]: Code 0x41 != null // a - z Miss[27]: Code 0x42 != null // a - z Miss[28]: Code 0x43 != null // a - z Miss[29]: Code 0x44 != null // a - z Miss[30]: Code 0x45 != null // a - z Miss[31]: Code 0x46 != null // a - z Miss[32]: Code 0x47 != null // a - z Miss[33]: Code 0x48 != null // a - z Miss[34]: Code 0x49 != null // a - z Miss[35]: Code 0x4a != null // a - z Miss[36]: Code 0x4b != null // a - z Miss[37]: Code 0x4c != null // a - z Miss[38]: Code 0x4d != null // a - z Miss[39]: Code 0x4e != null // a - z Miss[40]: Code 0x4f != null // a - z Miss[41]: Code 0x50 != null // a - z Miss[42]: Code 0x51 != null // a - z Miss[43]: Code 0x52 != null // a - z Miss[44]: Code 0x53 != null // a - z Miss[45]: Code 0x54 != null // a - z Miss[46]: Code 0x55 != null // a - z Miss[47]: Code 0x56 != null // a - z Miss[48]: Code 0x57 != null // a - z Miss[49]: Code 0x58 != null // a - z Miss[50]: Code 0x59 != null // a - z Miss[51]: Code 0x5a != null // a - z Miss[52]: Code 0x5b != null // [ \ ] Miss[53]: Code 0x5c != null // [ \ ] Miss[54]: Code 0x5d != null // [ \ ] Miss[55]: Code 0x60 != null // ` Miss[56]: Code 0x61 != null // f1..f8 Miss[57]: Code 0x62 != null // f1..f8 Miss[58]: Code 0x63 != null // f1..f8 Miss[59]: Code 0x64 != null // f1..f8 Miss[60]: Code 0x65 != null // f1..f8 Miss[61]: Code 0x66 != null // f1..f8 Miss[62]: Code 0x67 != null // f1..f8 Miss[63]: Code 0x68 != null // f1..f8 Miss[64]: Code 0x93 != null // del Miss[65]: Code 0x95 != null // cursor arrows Miss[66]: Code 0x96 != null // cursor arrows Miss[67]: Code 0x97 != null // cursor arrows Miss[68]: Code 0x98 != null // cursor arrows ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init: tileRendererInUse null RedSquareES2 init on Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl Swap Interval -1 GL Profile GLProfile[GL4bc/GL4bc.hw] GL Version 4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)] Quirks [NoDoubleBufferedBitmap] Impl. class jogamp.opengl.gl4.GL4bcImpl GL_VENDOR NVIDIA Corporation GL_RENDERER GeForce GTX 460/PCIe/SSE2 GL_VERSION 4.3.0 GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0 GL FBO: basic true, full true GL_EXTENSIONS 300 GLX_EXTENSIONS 26 ----------------------------------------------------------------------------------------------------- ShaderState: attachShaderProgram: -1 -> 2 (enable: true) null ShaderProgram[id=2, linked=false, inUse=false, program: 1, ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442 of 624x442, swapInterval 1, drawable 0xffffffffa5010a17, tileRendererInUse null Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN requestFocus: NEWT Component centerMouse: robot pos: 320x251, onTitleBarIfWindow: false requestFocus: click, d: 301 ms +++ Code Segment bs, Misses: 0 / 1, events 2, valid true +++ Code Segment cr, Misses: 0 / 1, events 2, valid true +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true +++ Code Segment esc, Misses: 0 / 1, events 2, valid true +++ Code Segment space, Misses: 0 / 1, events 2, valid true +++ Code Segment quote, Misses: 0 / 1, events 2, valid true +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true +++ Code Segment ;, Misses: 0 / 1, events 2, valid true +++ Code Segment =, Misses: 0 / 1, events 2, valid true +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true +++ Code Segment `, Misses: 0 / 1, events 2, valid true +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true +++ Code Segment del, Misses: 0 / 1, events 2, valid true +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true *** Total KeyCode Misses 0 / 69, valid true Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose: tileRendererInUse null Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen Platform doesn't support offscreen rendering. ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen SLOCK [T main @ 1381372109911 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms