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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
SLOCK [T main @ 1395088796664 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-2 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1395088798670 ms +++ localhost/127.0.0.1:59999 - Locked within 2027 ms, 3 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread main 0 s: 60 f / 7 ms, 8571.4 fps, 0 ms/f; total: 60 ...[truncated 97917 chars]... 58x2.0, v-flip false Thread[AWT-EventQueue-0,6,main] GearsES2.display 0x38ffd135 512x490, swapInterval 1, drawable 0x7f8a690ce940 Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x38ffd135: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x38ffd135 FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT SLOCK [T main @ 1395088805177 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms