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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator_RestartOnAWTEDT
Standard Error
SLOCK [T main @ 1397098407317 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1397098413340 ms +++ localhost/127.0.0.1:59999 - Locked within 6042 ms, 7 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread main 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 6 ...[truncated 84931 chars]... 58x2.0, v-flip false Thread[AWT-EventQueue-0,6,main] GearsES2.display 0x7966340c 512x490, swapInterval 1, drawable 0x7fc275086420 Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x7966340c: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x7966340c FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT SLOCK [T main @ 1397098419445 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms