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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled

Took 2.8 sec.

Standard Error

SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1399852954028 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-6 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1399852957036 ms +++ localhost/127.0.0.1:59999 - Locked within 3016 ms, 4 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
MacOSXCGLContext [Version 3.2 (Core profile, arb, debug, FBO, hardware) - 3.2 NVIDIA-7.32.
...[truncated 15711 chars]...
ointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <da0225b, c2f8b5a>[count 1, qsz 0, owner <Thread-10>], surfaceLockCount 1]], mode NSOPENGL] 
screen #1
screen #2
testShaderState01PerformanceDouble: 1.14s: 600f, 526.3 fps, 1 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1399852968980 ms --- localhost/127.0.0.1:59999 - Unlock ok within 7 ms