The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1402055583167 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-7 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1402055595182 ms +++ localhost/127.0.0.1:59999 - Locked within 12024 ms, 13 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation MacOSXCGLContext [Version 3.2 (Core profile, arb, debug, FBO, hardware) - 3.2 NVIDIA-7.3 ...[truncated 16283 chars]... terGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <20968fda, 7cbe41ec>[count 1, qsz 0, owner <Thread-10>], surfaceLockCount 1]], mode NSOPENGL] screen #1 screen #2 testShaderState01PerformanceDouble: 0.838s: 600f, 715.9 fps, 1 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1402055601290 ms --- localhost/127.0.0.1:59999 - Unlock ok within 6 ms