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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test04ShaderState_PerformanceDouble
Standard Error
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1402259143809 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-7 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1402259153830 ms +++ localhost/127.0.0.1:59999 - Locked within 10028 ms, 11 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation MacOSXCGLContext [Version 3.2 (Core profile, arb, debug, FBO, hardware) - 3.2 NVIDIA-7.3 ...[truncated 16284 chars]... erGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <52458f41, 54c01e99>[count 1, qsz 0, owner <Thread-10>], surfaceLockCount 1]], mode NSOPENGL] screen #1 screen #2 testShaderState01PerformanceDouble: 0.832s: 600f, 721.1 fps, 1 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1402259159938 ms --- localhost/127.0.0.1:59999 - Unlock ok within 12 ms