The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
SLOCK [T main @ 1403899270024 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1403899273042 ms +++ localhost/127.0.0.1:59999 - Locked within 3036 ms, 4 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread main 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 6 ...[truncated 44172 chars]... wable 0x7f9d39568e60 Thread[AWT-EventQueue-0,6,main] GearsES2.display 0x6cf7a61b 512x490, swapInterval 1, drawable 0x7f9d39568e60 Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x6cf7a61b: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x6cf7a61b FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT SLOCK [T main @ 1403899279408 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms