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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01PerformanceDouble
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1409585399364 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1409585401370 ms +++ localhost/127.0.0.1:59999 - Locked within 2014 ms, 3 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble MacOSXCGLContext [Version 4.1 (Core profile, arb, ES2 compat, FBO, software) - 4.1 APP ...[truncated 11169 chars]... boUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] screen #1 screen #2 screen #3 screen #4 screen #10 screen #20 screen #30 screen #40 ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1409585410495 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms