Skip to content
The Jenkins Controller is preparing for shutdown. No new builds can be started.

Passed

com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT.test02GL3

Took 1.5 sec.

Standard Error

SLOCK [T main @ 1409724538674 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-1 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T main @ 1409724541680 ms +++ localhost/127.0.0.1:59999 - Locked within 3030 ms, 4 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], on-scr[.]]
window resized: 0/0 500x268
Thread[main-Animator,5,main] LandscapeES2.init ...
LandscapeES2 init on Thread[main-Animator,5,main]
Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR: Apple Computer, Inc.
GL_RENDERER: Apple Software Renderer
GL_VERSION: 4.1 APPLE-9.6.1
GL GLSL: true, has-compiler-func: true, version 4.10, 4.10.0
GL FBO: basic true, full true
GL Profile: GLProfile[GL4/GL4.sw]
GL Renderer Quirks:[NoOffscreenBitmap]
GL:jogamp.opengl.gl4.GL4bcImpl@673d4b37, 4.1 (Core profile, arb, ES2 compat, FBO, software) - 4.1 APPLE-9.6.1
Thread[main-Animator,5,main] LandscapeES2.init FIN
Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fe75485d8c0
window resized: 0/0 500x268
Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fe75485d8c0
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
window resized: 0/0 500x268
window resized: 0/0 500x268
Thread[main-Animator,5,main] LandscapeES2.init ...
LandscapeES2 init on Thread[main-Animator,5,main]
Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
GL_VERSION: 3.3 NVIDIA-8.24.15 310.90.9.05f01
GL GLSL: true, has-compiler-func: true, version 3.30, 3.30.0
GL FBO: basic true, full true
GL Profile: GLProfile[GL3/GL3.hw]
GL Renderer Quirks:[NoOffscreenBitmap]
GL:jogamp.opengl.gl4.GL4bcImpl@56befa21, 3.3 (Core profile, arb, ES2 compat, FBO, hardware) - 3.3 NVIDIA-8.24.15 310.90.9.05f01
Thread[main-Animator,5,main] LandscapeES2.init FIN
Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fe75487bd70
window resized: 0/0 500x268
Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fe75487bd70
NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
window pos/siz: 0/0 500x268, [ l 0, r 0 - t 0, b 0 - 0x0]
QUIT Window Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
Thread[main-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose ... 
Thread[main-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
QUIT Window Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
SLOCK [T main @ 1409724553897 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms