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Fixed

com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator

Took 1.1 sec.

Standard Error

SLOCK [T main @ 1409800181680 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-1 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T main @ 1409800185692 ms +++ localhost/127.0.0.1:59999 - Locked within 4038 ms, 5 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
*** createGLCanvas.0
*** createGLCanvas.X
*** attachGLCanvas.0 on-current-thread false, currentThread main
0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 6
...[truncated 43318 chars]...
wable 0x7fdc4b45c600
Thread[AWT-EventQueue-0,6,main] GearsES2.display 0x1c100951 512x490, swapInterval 1, drawable 0x7fdc4b45c600
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x1c100951: tileRendererInUse null
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x1c100951 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
SLOCK [T main @ 1409800191903 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms