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Passed

com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT.test00

Took 5 sec.

Standard Output

NVIDIA Corporation
NVIDIA GeForce 320M OpenGL Engine
2.1 NVIDIA-8.24.16 310.90.9.05f01
GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_mult
...[truncated 8631 chars]...
ection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x7564debb]], idx 0],
	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]],
	surfaceLock <64e265d0, 4b8a6e6e>[count 1, qsz 1, owner <AWT-EventQueue-0>]]]
Restarting surface...
Done

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T main @ 1412757284442 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-2 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T main @ 1412757286461 ms +++ localhost/127.0.0.1:59999 - Locked within 2041 ms, 5 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
OSX CALayer AWT-Mod Bug true
OSType MACOS
Java Version 1.6.0
fps: 6.3333335
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
++++ Test Singleton.unlock()
SLOCK [T main @ 1412757291641 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms