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Passed

com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator_RestartOnAWTEDT

Took 1.7 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T main @ 1412843945381 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-2 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T main @ 1412843947891 ms +++ localhost/127.0.0.1:59999 - Locked within 2530 ms, 6 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
*** createGLCanvas.0
*** createGLCanvas.X
*** attachGLCanvas.0 on-current-thread false, currentThread 
...[truncated 129848 chars]...
[AWT-EventQueue-0,6,main] GearsES2.display 0x549b6220 512x490, swapInterval 1, drawable 0x7ff8b4a28dd0
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x549b6220: tileRendererInUse null
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x549b6220 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
++++ Test Singleton.unlock()
SLOCK [T main @ 1412843954841 ms --- localhost/127.0.0.1:59999 - Unlock ok within 9 ms