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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1422997658283 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-2 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1422997659791 ms +++ localhost/127.0.0.1:59999 - Locked within 1529 ms, 4 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize XXXX-0 true, AWT-GLCanvas[Realized true, jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, F ...[truncated 15276 chars]... r[.]]]]]] XXXX-1 reshapeCount 1 XXXX-1 displayCount 1 XXXX-2 reshapeCount 1 XXXX-2 displayCount 1 cleaning up... Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x4f2b3349: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x4f2b3349 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize ++++ Test Singleton.unlock() SLOCK [T main @ 1422997664347 ms --- localhost/127.0.0.1:59999 - Unlock ok within 10 ms