The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1425897995097 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1425898003137 ms +++ localhost/127.0.0.1:59999 - Locked within 8080 ms, 17 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread ...[truncated 127815 chars]... [AWT-EventQueue-0,6,main] GearsES2.display 0x715f1f9c 512x490, swapInterval 1, drawable 0x7fad90641830 Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x715f1f9c: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x715f1f9c FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT ++++ Test Singleton.unlock() SLOCK [T main @ 1425898010295 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms