The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1427387285440 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-2 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1427387289961 ms +++ localhost/127.0.0.1:59999 - Locked within 4540 ms, 10 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize XXXX-0 true, AWT-GLCanvas[Realized true, jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, ...[truncated 15259 chars]... bl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png XXXX-2 reshapeCount 1 XXXX-2 displayCount 1 cleaning up... Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x28f19d6e: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x28f19d6e FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize ++++ Test Singleton.unlock() SLOCK [T main @ 1427387295333 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms