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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation

Took 2.9 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1427402621499 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-7 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1427402635059 ms +++ localhost/127.0.0.1:59999 - Locked within 13568 ms, 28 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
MacOSXCGLContext [Version 3.3 (Core 
...[truncated 17046 chars]...
custom 0 [], KeyListeners num 0 [], windowLock <9ba6076, 2b12e7f7>[count 1, qsz 0, owner <Thread-10>], surfaceLockCount 1]], mode NSOPENGL] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.871s: 600f, 688.8 fps, 1 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1427402642127 ms --- localhost/127.0.0.1:59999 - Unlock ok within 7 ms