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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() Thread-6 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1437097898371 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation MacOSXCGLContext [Version 4.1 (Core profile, arb, debug, compat[ES2], FBO, hardware) - 4.1 INTEL-10.6.31 [GL 4.1.0, vendor 10.6.31 (INTEL-10.6.31)], ...[truncated 16895 chars]... custom 0 [], KeyListeners num 0 [], windowLock <6ce53220, 3b3e0aba>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]], mode NSOPENGL] screen #1 screen #2 testShaderState01PerformanceDouble: 1.164s: 600f, 515.4 fps, 1 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1437097904076 ms --- localhost/127.0.0.1:59999 - Unlock ok within 4 ms