Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1441006975068 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1441006979569 ms +++ localhost/127.0.0.1:59999 - Locked within 4506 ms, 8 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize XXXX-0 true, AWT-GLCanvas[Realized true, jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, ...[truncated 16860 chars]... cr[.]]]]]] XXXX-1 reshapeCount 1 XXXX-1 displayCount 2 XXXX-2 reshapeCount 1 XXXX-2 displayCount 2 cleaning up... Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x1184c477: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x1184c477 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize ++++ Test Singleton.unlock() SLOCK [T main @ 1441006982144 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms