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Passed

com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize

Took 2 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T main @ 1441304334773 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-3 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T main @ 1441304385400 ms +++ localhost/127.0.0.1:59999 - Locked within 50634 ms, 101 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
XXXX-0 true, AWT-GLCanvas[Realized true,
	jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
...[truncated 15124 chars]...
cr[.]]]]]]
XXXX-1 reshapeCount 1
XXXX-1 displayCount 1
XXXX-2 reshapeCount 1
XXXX-2 displayCount 1
cleaning up...
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x5578920a: tileRendererInUse null
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x5578920a FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
++++ Test Singleton.unlock()
SLOCK [T main @ 1441304388391 ms --- localhost/127.0.0.1:59999 - Unlock ok within 7 ms