The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1442315069001 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1442315074072 ms III - Start SLOCK [T main @ 1442315074073 ms +++ localhost/127.0.0.1:59999 - Locked within 5079 ms, 11 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize XXXX-0 true, AWT-GLCanvas[Realized true, jogamp.opengl.macos ...[truncated 15291 chars]... 0,6,main] GearsES2.dispose 0x4ad61aef: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x4ad61aef FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1442315077082 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1442315077085 ms --- localhost/127.0.0.1:59999 - Unlock ok within 9 ms