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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1443103331692 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443103382288 ms III - Start SLOCK [T main @ 1443103382290 ms +++ localhost/127.0.0.1:59999 - Locked within 50605 ms, 101 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize XXXX-0 true, AWT-GLCanvas[Realized true, jogamp.opengl.mac ...[truncated 15267 chars]... 0,6,main] GearsES2.dispose 0x528a52b6: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x528a52b6 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443103385300 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1443103385300 ms --- localhost/127.0.0.1:59999 - Unlock ok within 4 ms