The Jenkins Controller is preparing for shutdown. No new builds can be started.
Regression
com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT.test01NEWT
Failing for the past 1 build
(Since Unstable )
Error Message
Key press count failure (SI) expected:<36> but was:<0>
Stacktrace
junit.framework.AssertionFailedError: Key press count failure (SI) expected:<36> but was:<0> at com.jogamp.opengl.test.junit.util.NEWTKeyUtil.validateKeyAdapterStats(NEWTKeyUtil.java:199) at com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT.testKeyEventOrder(TestNewtKeyEventOrderAWT.java:196) at com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT.testImpl(TestNewtKeyEventOrderAWT.java:228) at com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT.test01NEWT(TestNewtKeyEventOrderAWT.java:106)
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1443362782708 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443362806213 ms III - Start SLOCK [T main @ 1443362806214 ms +++ localhost/127.0.0.1:59999 - Locked within 23513 ms, 46 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT Thread[Thread-4-AWTAnimator#00,5,main] RedSquareES2.init: tileRendererInUse null RedSquareES2 init on Thread[Thread-4-AWTAnimator#00,5,main] Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl Swap Interval 1 GL Profile GLProfile[GL4bc/GL4bc.hw] GL Version 4.5 (Compat profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.82 [GL 4.5.0, vendor 355.82.0 (NVIDIA 355.82)] Quirks [NoDoubleBufferedBitmap, NoSurfacelessCtx] Impl. class jogamp.opengl.gl4.GL4bcImpl GL_VENDOR NVIDIA Corporation GL_RENDERER GeForce GTX 460/PCIe/SSE2 GL_VERSION 4.5.0 NVIDIA 355.82 GLSL true, has-compiler-func: true, version: 4.50 NVIDIA / 4.50.0 GL FBO: basic true, full true GL_EXTENSIONS 309 GLX_EXTENSIONS 28 ----------------------------------------------------------------------------------------------------- ShaderState: attachShaderProgram: -1 -> 1 (enable: true) null ShaderProgram[id=1, linked=false, inUse=false, program: 1, ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[Thread-4-AWTAnimator#00,5,main] RedSquareES2.init FIN Thread[Thread-4-AWTAnimator#00,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xf010c3f, tileRendererInUse null Thread[Thread-4-AWTAnimator#00,5,main] RedSquareES2.reshape FIN requestFocus: NEWT Component centerMouse: robot pos: 503x445, onTitleBarIfWindow: false requestFocus: click, d: 301 ms KEY Event Order Test: 6 Expec Single Press 36, Release 36 Expec AutoRp Press 0, Release 0 Total Single Press 0, Release 0, Events 0 Total AutoRp Press 0, Release 0, Events 0 Total ALL Press 0, Release 0, Events 0 ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen Thread[Thread-5-AWTAnimator#01,5,main] RedSquareES2.init: tileRendererInUse null RedSquareES2 init on Thread[Thread-5-AWTAnimator#01,5,main] Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl Swap Interval 1 GL Profile GLProfile[GL4bc/GL4bc.hw] GL Version 4.5 (Compat profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.82 [GL 4.5.0, vendor 355.82.0 (NVIDIA 355.82)] Quirks [NoDoubleBufferedBitmap, NoSurfacelessCtx] Impl. class jogamp.opengl.gl4.GL4bcImpl GL_VENDOR NVIDIA Corporation GL_RENDERER GeForce GTX 460/PCIe/SSE2 GL_VERSION 4.5.0 NVIDIA 355.82 GLSL true, has-compiler-func: true, version: 4.50 NVIDIA / 4.50.0 GL FBO: basic true, full true GL_EXTENSIONS 309 GLX_EXTENSIONS 28 ----------------------------------------------------------------------------------------------------- ShaderState: attachShaderProgram: -1 -> 2 (enable: true) null ShaderProgram[id=2, linked=false, inUse=false, program: 1, ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[Thread-5-AWTAnimator#01,5,main] RedSquareES2.init FIN Thread[Thread-5-AWTAnimator#01,5,main] RedSquareES2.reshape 0/0 624x442 of 624x442, swapInterval 1, drawable 0x20010b23, tileRendererInUse null Thread[Thread-5-AWTAnimator#01,5,main] RedSquareES2.reshape FIN requestFocus: NEWT Component centerMouse: robot pos: 320x251, onTitleBarIfWindow: false requestFocus: click, d: 301 ms KEY Event Order Test: 6 Expec Single Press 36, Release 36 Expec AutoRp Press 0, Release 0 Total Single Press 36, Release 36, Events 72 Total AutoRp Press 0, Release 0, Events 0 Total ALL Press 36, Release 36, Events 72 Thread[Thread-4-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose: tileRendererInUse null Thread[Thread-4-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen Platform doesn't support offscreen rendering. ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443362818514 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1443362818514 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms