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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1444253697118 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444253698628 ms III - Start SLOCK [T main @ 1444253698630 ms +++ localhost/127.0.0.1:59999 - Locked within 1528 ms, 4 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize XXXX-0 true, AWT-GLCanvas[Realized true, jogamp.opengl.macosx ...[truncated 15312 chars]... 0,6,main] GearsES2.dispose 0x2afb6c5f: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x2afb6c5f FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444253701657 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1444253701657 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms