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Regression
com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother
Error Message
java.lang.AssertionError
Stacktrace
java.lang.RuntimeException: java.lang.AssertionError at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.execOffThreadWithOnThreadEventDispatch(BaseNewtEventModifiers.java:360) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.testHoldOneButtonAndPressAnother(BaseNewtEventModifiers.java:465) Caused by: java.lang.AssertionError at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._checkFailures(BaseNewtEventModifiers.java:679) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._doHoldOneButtonAndPressAnother(BaseNewtEventModifiers.java:534) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.access$300(BaseNewtEventModifiers.java:55) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers$4.run(BaseNewtEventModifiers.java:468) at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:127) at java.lang.Thread.run(Thread.java:744)
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444333988934 ms III - Start SLOCK [T main @ 1444333988935 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts requestFocus: AWT Component Thread[AWT-EventQueue-0,6,main] RedSquareES2.init: tileRendererInUse null RedSquareES2 init on Thread[AWT-EventQueue-0,6,main] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl Swap Interval 1 GL Profile GLProfile[GL3bc/GL3bc.hw] GL Version 3.3 (Compat profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)] Quirks [NoSurfacelessCtx] Impl. class jogamp.opengl.gl4.GL4bcImpl GL_VENDOR NVIDIA Corporation GL_RENDERER Quadro FX 580/PCIe/SSE2 GL_VERSION 3.3.0 NVIDIA 340.76 GLSL true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0 GL FBO: basic true, full true GL_EXTENSIONS 238 GLX_EXTENSIONS 30 ----------------------------------------------------------------------------------------------------- ShaderState: attachShaderProgram: -1 -> 1 (enable: true) null ShaderProgram[id=1, linked=false, inUse=false, program: 1, ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 394x374 of 394x374, swapInterval 1, drawable 0x5200012, tileRendererInUse null Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN centerMouse: robot pos: 300x310, onTitleBarIfWindow: false MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [197]/[187], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333989280 d 10ms]]] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [197]/[187], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333989280 d 11ms]]] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[187], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333989484 d 2ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[187], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333989486 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[187], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333989486 d 1ms]]] requestFocus: click, d: 501 ms ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother WAIT-till-done: eventDispatch() #0 >>>> _doHoldOneButtonAndPressAnother WAIT-till-done: eventDispatch() #1 *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[187], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333991354 d 2ms]]] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED *** pressing additional button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[187], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333991406 d 2ms]]] WAIT-till-done: eventDispatch() #2 TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED *** releasing additional button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[187], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333991458 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[187], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333991458 d 2ms]]] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED *** pressing additional button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[187], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333991510 d 1ms]]] WAIT-till-done: eventDispatch() #3 TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED *** releasing additional button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[187], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333991561 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[187], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333991561 d 2ms]]] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[187], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333991612 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[187], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333991612 d 2ms]]] WAIT-till-done: eventDispatch() #4 TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED *** pressing button 2 WAIT-till-done: eventDispatch() #5 WAIT-till-done: eventDispatch() #6 WAIT-till-done: eventDispatch() #7 WAIT-till-done: eventDispatch() #8 WAIT-till-done: eventDispatch() #9 WAIT-till-done: eventDispatch() #10 WAIT-till-done: eventDispatch() #11 WAIT-till-done: eventDispatch() #12 WAIT-till-done: eventDispatch() #13 WAIT-till-done: eventDispatch() #14 **** No Event. Waited 20 * 50ms, eventCount 0 TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2): FAILED no event delivery RunnableTask.run(): A caught exception occured on thread Test-Thread: RunnableTask[enqueued true[executed false, flushed false], tTotal 0 ms, tExec 0 ms, tQueue 0 ms, attachment null, throwable java.lang.AssertionError] java.lang.AssertionError at org.junit.Assert.fail(Assert.java:86) at org.junit.Assert.assertTrue(Assert.java:41) at org.junit.Assert.assertTrue(Assert.java:52) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._checkFailures(BaseNewtEventModifiers.java:679) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._doHoldOneButtonAndPressAnother(BaseNewtEventModifiers.java:534) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.access$300(BaseNewtEventModifiers.java:55) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers$4.run(BaseNewtEventModifiers.java:468) at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:127) at java.lang.Thread.run(Thread.java:744) WAIT-till-done: DONE MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[187], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333991664 d 1094ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[187], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333993009 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[187], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333993009 d 2ms]]] ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence WAIT-till-done: eventDispatch() #0 >>>> _doPressAllButtonsInSequence WAIT-till-done: eventDispatch() #1 *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[187], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333995384 d 2ms]]] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(1): PASSED *** pressing button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[187], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333995436 d 1ms]]] WAIT-till-done: eventDispatch() #2 TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(2): PASSED *** pressing button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[187], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333995487 d 2ms]]] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(3): PASSED *** releasing button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[187], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333995538 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[187], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333995538 d 2ms]]] WAIT-till-done: eventDispatch() #3 TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(3): PASSED *** releasing button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[187], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333995590 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[187], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333995590 d 1ms]]] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(2): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[187], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333995641 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[187], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333995641 d 2ms]]] WAIT-till-done: eventDispatch() #4 TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(1): PASSED WAIT-till-done: eventDispatch() #5 WAIT-till-done: DONE ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag WAIT-till-done: eventDispatch() #0 >>>> _doSingleButtonClickAndDrag WAIT-till-done: eventDispatch() #1 *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[187], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/187, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333998503 d 2ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(1): PASSED *** moving mouse MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [205]/[185], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 205/185, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333998555 d 1ms]]] WAIT-till-done: eventDispatch() #2 WAIT-till-done: eventDispatch() #3 WAIT-till-done: eventDispatch() #4 TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [205]/[185], button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 205/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333998806 d 2ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(1): PASSED MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [197]/[177], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333998857 d 2ms]]] WAIT-till-done: eventDispatch() #5 WAIT-till-done: eventDispatch() #6 WAIT-till-done: eventDispatch() #7 *** pressing button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333999109 d 2ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(2): PASSED *** moving mouse MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [205]/[185], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 205/185, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333999161 d 1ms]]] WAIT-till-done: eventDispatch() #8 WAIT-till-done: eventDispatch() #9 WAIT-till-done: eventDispatch() #10 TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED *** releasing button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [205]/[185], button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 205/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333999412 d 2ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(2): PASSED MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [197]/[177], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333999463 d 2ms]]] WAIT-till-done: eventDispatch() #11 WAIT-till-done: eventDispatch() #12 WAIT-till-done: eventDispatch() #13 *** pressing button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333999715 d 2ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(3): PASSED *** moving mouse MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [205]/[185], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 205/185, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444333999766 d 2ms]]] WAIT-till-done: eventDispatch() #14 WAIT-till-done: eventDispatch() #15 WAIT-till-done: eventDispatch() #16 TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED *** releasing button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [205]/[185], button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 205/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334000018 d 1ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(3): PASSED MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [197]/[177], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334000069 d 1ms]]] WAIT-till-done: eventDispatch() #17 WAIT-till-done: eventDispatch() #18 WAIT-till-done: eventDispatch() #19 WAIT-till-done: eventDispatch() #20 WAIT-till-done: DONE ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease WAIT-till-done: eventDispatch() #0 >>>> _doSingleButtonPressAndRelease WAIT-till-done: eventDispatch() #1 *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334003125 d 3ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(1): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334003177 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334003177 d 2ms]]] WAIT-till-done: eventDispatch() #2 TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(1): PASSED *** pressing button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334003229 d 1ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(2): PASSED *** releasing button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334003280 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334003280 d 2ms]]] WAIT-till-done: eventDispatch() #3 TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(2): PASSED *** pressing button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334003331 d 2ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(3): PASSED *** releasing button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334003383 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334003383 d 1ms]]] WAIT-till-done: eventDispatch() #4 TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(3): PASSED WAIT-till-done: eventDispatch() #5 WAIT-till-done: DONE ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl WAIT-till-done: eventDispatch() #0 >>>> _doSingleButtonPressAndRelease WAIT-till-done: eventDispatch() #1 WAIT-till-done: eventDispatch() #2 *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334006345 d 2ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334006397 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334006397 d 2ms]]] WAIT-till-done: eventDispatch() #3 TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED *** pressing button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334006448 d 1ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED *** releasing button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334006499 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334006499 d 2ms]]] WAIT-till-done: eventDispatch() #4 TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED *** pressing button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334006550 d 2ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED *** releasing button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334006601 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334006601 d 2ms]]] WAIT-till-done: eventDispatch() #5 TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED WAIT-till-done: eventDispatch() #6 WAIT-till-done: eventDispatch() #7 WAIT-till-done: DONE ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift WAIT-till-done: eventDispatch() #0 >>>> _doSingleButtonPressAndRelease WAIT-till-done: eventDispatch() #1 WAIT-till-done: eventDispatch() #2 *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334009665 d 2ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334009717 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334009717 d 2ms]]] WAIT-till-done: eventDispatch() #3 TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED *** pressing button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334009768 d 2ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED *** releasing button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334009819 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334009819 d 2ms]]] WAIT-till-done: eventDispatch() #4 TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED *** pressing button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [197]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334009871 d 1ms]]] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED *** releasing button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [197]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334009922 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [197]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 197/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1444334009922 d 2ms]]] WAIT-till-done: eventDispatch() #5 TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED WAIT-till-done: eventDispatch() #6 WAIT-till-done: eventDispatch() #7 WAIT-till-done: DONE ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444334011637 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1444334011638 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms