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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1444440567807 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444440570810 ms III - Start SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1444440570812 ms +++ localhost/127.0.0.1:59999 - Locked within 3510 ms, 5 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation Wind ...[truncated 16941 chars]... ]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.113s: 600f, 5309.7 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444440573124 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1444440573124 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms