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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test04ShaderState_PerformanceDouble
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444913263285 ms III - Start SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1444913263286 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation MacOSXCGLContext [Version 4.1 (Core profile, arb, debug, compat[ES2, ES3], FBO, hardware) - 4.1 INTEL-10.6.33 [GL ...[truncated 16667 chars]... GL] screen #1 screen #2 testShaderState01PerformanceDouble: 1.165s: 600f, 515.0 fps, 1 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444913268987 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1444913268987 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms