The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1444914920281 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444914925782 ms III - Start SLOCK [T main @ 1444914925782 ms +++ localhost/127.0.0.1:59999 - Locked within 5506 ms, 10 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize XXXX-0 true, AWT-GLCanvas[Realized true, jogamp.opengl.windo ...[truncated 16971 chars]... e-0,6,main] GearsES2.dispose 0xa0361ed: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0xa0361ed FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444914928436 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1444914928437 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms