Regression

com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT.test01NEWT

Failing for the past 1 build (Since Unstable#1474 )
Took 4.5 sec.

Error Message

AR Test didn't collect enough key events: required min 2, received 0, []

Stacktrace

junit.framework.AssertionFailedError: AR Test didn't collect enough key events: required min 2, received 0, []
	at com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT.testKeyEventAutoRepeat(TestNewtKeyEventAutoRepeatAWT.java:177)
	at com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT.testImpl(TestNewtKeyEventAutoRepeatAWT.java:282)
	at com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT.test01NEWT(TestNewtKeyEventAutoRepeatAWT.java:119)

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1544447625790 ms III - Start
SLOCK [T main @ 1544447625792 ms +++ localhost/127.0.0.1:59999 - Locked within 1009 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
Thread[Thread-4-AWTAnimator#00,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-4-AWTAnimator#00,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 388.13 [GL 4.6.0, vendor 388.13.0 (NVIDIA 388.13)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 388.13
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
	null
	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
   ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
Thread[Thread-4-AWTAnimator#00,5,main] RedSquareES2.init FIN
Thread[Thread-4-AWTAnimator#00,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0x40010c0c, tileRendererInUse null
Thread[Thread-4-AWTAnimator#00,5,main] RedSquareES2.reshape FIN
requestFocus: NEWT Component
centerMouse: robot pos: 484x427, onTitleBarIfWindow: false
requestFocus: click, d: 301 ms
KEY Event Auto-Repeat Test: 3
+++ KEY Event Auto-Repeat START Input Loop: 0
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
Thread[Thread-4-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-4-Display-.windows_nil-1-EDT-1,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 388.13 [GL 4.6.0, vendor 388.13.0 (NVIDIA 388.13)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 388.13
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
	null
	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
Thread[Thread-4-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
Thread[Thread-4-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 624x441 of 624x441, swapInterval 1, drawable 0x801094a, tileRendererInUse null
Thread[Thread-4-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
requestFocus: NEWT Component
centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
requestFocus: click, d: 301 ms
KEY Event Auto-Repeat Test: 3
+++ KEY Event Auto-Repeat START Input Loop: 0
+++ KEY Event Auto-Repeat END   Input Loop: 0
+++ KEY Event Auto-Repeat START Input Loop: 1
+++ KEY Event Auto-Repeat END   Input Loop: 1
+++ KEY Event Auto-Repeat START Input Loop: 2
+++ KEY Event Auto-Repeat END   Input Loop: 2
Expec Single Press 6, Release 6
Expec AutoRp Press 0, Release 0
Total Single Press 6, Release 6, Events 12
Total AutoRp Press 0, Release 0, Events 0
Total ALL    Press 6, Release 6, Events 12
No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
Thread[Thread-4-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-4-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1544447645251 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1544447645251 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms