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Passed
com.jogamp.opengl.test.junit.jogl.demos.gl4.newt.TestTessellationShader01GL4NEWT.test02_01b
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1554857283408 ms III - Start SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1554857283410 ms +++ localhost/127.0.0.1:59999 - Locked within 10 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl4.newt.TestTessellationShader01GL4NEWT - test01_01a Shader status invalid: 0:1(10): error: GLSL 4.40 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1. ...[truncated 896 chars]... .2 fps, 19 ms/f QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-2,5,main] ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl4.newt.TestTessellationShader01GL4NEWT - test02_01b ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1554857287282 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1554857287283 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms