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Passed

com.jogamp.opengl.test.junit.jogl.demos.gl4.newt.TestTessellationShader01GL4NEWT.test02_01b

Took 1.3 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1554864678166 ms III - Start
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1554864678167 ms +++ localhost/127.0.0.1:59999 - Locked within 10 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl4.newt.TestTessellationShader01GL4NEWT - test01_01a
Shader status invalid: 0:1(10): error: GLSL 4.40 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.
...[truncated 896 chars]...
.7 fps, 18 ms/f
QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-2,5,main]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl4.newt.TestTessellationShader01GL4NEWT - test02_01b
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1554864682092 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1554864682092 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms