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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1554868704572 ms III - Start SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1554868704574 ms +++ localhost/127.0.0.1:59999 - Locked within 1011 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsWGLContext [Version 4.5 (Core profile, arb, debug, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.5.0 ...[truncated 16872 chars]... ]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.18s: 600f, 3333.3 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1554868706635 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1554868706636 ms --- localhost/127.0.0.1:59999 - Unlock ok within 4 ms