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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1577942551283 ms III - Start SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1577942551285 ms +++ localhost/127.0.0.1:59999 - Locked within 14 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation MacOSXCGLContext [Version 4.1 (Core profile, arb, debug, compat[ES2, ES3], FBO, hardware) - 4.1 INTEL-14.3.9 [GL ...[truncated 17613 chars]... L] screen #1 screen #2 testShaderState01PerformanceDouble: 0.405s: 600f, 1481.4 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1577942554801 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1577942554802 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms