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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1579073660874 ms III - Start SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1579073660877 ms +++ localhost/127.0.0.1:59999 - Locked within 2013 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsWGLContext [Version 4.6 (Core profile, arb, debug, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 ...[truncated 17787 chars]... ]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.167s: 600f, 3592.8 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1579073663141 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1579073663141 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms