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Regression
com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas.test03SingleButtonPressAndReleaseWithCtrl
Failing for the past 1 build
(Since Unstable )
Error Message
java.lang.AssertionError
Stacktrace
java.lang.RuntimeException: java.lang.AssertionError at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.execOffThreadWithOnThreadEventDispatch(BaseNewtEventModifiers.java:360) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.test03SingleButtonPressAndReleaseWithCtrl(BaseNewtEventModifiers.java:412) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) Caused by: java.lang.AssertionError at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._checkFailures(BaseNewtEventModifiers.java:679) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._doSingleButtonPressAndRelease(BaseNewtEventModifiers.java:508) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.access$200(BaseNewtEventModifiers.java:55) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers$3.run(BaseNewtEventModifiers.java:415) at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:125) at java.base/java.lang.Thread.run(Thread.java:834)
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1579159777757 ms III - Start SLOCK [T main @ 1579159777761 ms +++ localhost/127.0.0.1:59999 - Locked within 2012 ms, 1 attempts MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [100]/[152], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 100/152, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779506 d 26ms]]] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [100]/[152], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 100/152, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779507 d 27ms]]] requestFocus: AWT Component Thread[AWT-EventQueue-0,6,main] RedSquareES2.init: tileRendererInUse null RedSquareES2 init on Thread[AWT-EventQueue-0,6,main] Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl Swap Interval 1 GL Profile GLProfile[GL4bc/GL4bc.hw] GL Version 4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)] Quirks [NoDoubleBufferedBitmap, NoSurfacelessCtx] Impl. class jogamp.opengl.gl4.GL4bcImpl GL_VENDOR NVIDIA Corporation GL_RENDERER GeForce GTX 460/PCIe/SSE2 GL_VERSION 4.6.0 NVIDIA 391.35 GLSL true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0 GL FBO: basic true, full true GL_EXTENSIONS 325 GLX_EXTENSIONS 30 ----------------------------------------------------------------------------------------------------- ShaderState: attachShaderProgram: -1 -> 1 (enable: true) null ShaderProgram[id=1, linked=false, inUse=false, program: 1, ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 384x361 of 384x361, swapInterval 1, drawable 0x7f0109f5, tileRendererInUse null Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN centerMouse: robot pos: 300x312, onTitleBarIfWindow: false MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [192]/[181], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779635 d 0ms]]] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779855 d 2ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779860 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779860 d 2ms]]] requestFocus: click, d: 501 ms ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test01SingleButtonPressAndRelease MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159780615 d 2ms]]] MouseReleased 4: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159780670 d 2ms]]] MouseReleased 5: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159780726 d 2ms]]] WAIT-till-done: eventDispatch() #0 >>>> _doSingleButtonPressAndRelease WAIT-till-done: eventDispatch() #1 *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781801 d 2ms]]] TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-press(1): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781858 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781858 d 2ms]]] WAIT-till-done: eventDispatch() #2 TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-release(1): PASSED *** pressing button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781913 d 2ms]]] TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-press(2): PASSED *** releasing button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781970 d 0ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781970 d 1ms]]] WAIT-till-done: eventDispatch() #3 TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-release(2): PASSED *** pressing button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782025 d 2ms]]] TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-press(3): PASSED *** releasing button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782079 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782079 d 1ms]]] WAIT-till-done: eventDispatch() #4 TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-release(3): PASSED WAIT-till-done: eventDispatch() #5 WAIT-till-done: DONE MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782508 d 2ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782563 d 2ms]]] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782618 d 2ms]]] ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test01SingleButtonPressAndRelease ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test02SingleButtonPressAndReleaseWithShift ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test02SingleButtonPressAndReleaseWithShift ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test03SingleButtonPressAndReleaseWithCtrl MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159963777 d 2ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159963833 d 2ms]]] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159963889 d 2ms]]] MouseReleased 4: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159964257 d 2ms]]] MouseReleased 5: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159964311 d 3ms]]] MouseReleased 6: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159964367 d 2ms]]] WAIT-till-done: eventDispatch() #0 >>>> _doSingleButtonPressAndRelease WAIT-till-done: eventDispatch() #1 *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159964960 d 2ms]]] TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965015 d 0ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965015 d 1ms]]] WAIT-till-done: eventDispatch() #2 TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED *** pressing button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965069 d 2ms]]] TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED *** releasing button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965122 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965123 d 1ms]]] WAIT-till-done: eventDispatch() #3 TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED *** pressing button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965179 d 2ms]]] TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED *** releasing button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965233 d 0ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965233 d 1ms]]] WAIT-till-done: eventDispatch() #0 >>>> _doSingleButtonPressAndRelease WAIT-till-done: eventDispatch() #4 WAIT-till-done: eventDispatch() #1 WAIT-till-done: eventDispatch() #5 WAIT-till-done: eventDispatch() #2 WAIT-till-done: eventDispatch() #6 WAIT-till-done: eventDispatch() #3 WAIT-till-done: eventDispatch() #7 WAIT-till-done: eventDispatch() #4 WAIT-till-done: eventDispatch() #8 *** pressing button 1 WAIT-till-done: eventDispatch() #5 WAIT-till-done: eventDispatch() #9 WAIT-till-done: eventDispatch() #6 WAIT-till-done: eventDispatch() #10 WAIT-till-done: eventDispatch() #7 WAIT-till-done: eventDispatch() #11 WAIT-till-done: eventDispatch() #8 WAIT-till-done: eventDispatch() #12 WAIT-till-done: eventDispatch() #9 WAIT-till-done: eventDispatch() #13 WAIT-till-done: eventDispatch() #10 WAIT-till-done: eventDispatch() #14 WAIT-till-done: eventDispatch() #11 WAIT-till-done: eventDispatch() #15 **** No Event. Waited 20 * 50ms, eventCount 0 TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-release(3): FAILED no event delivery RunnableTask.run(): A caught exception occured on thread Test-Thread: RunnableTask[enqueued true[executed false, flushed false, thread[0x3af4a719, Test-Thread]], tTotal 1 ms, tExec 0 ms, tQueue 1 ms, attachment null, throwable java.lang.AssertionError] java.lang.AssertionError at org.junit.Assert.fail(Assert.java:86) at org.junit.Assert.assertTrue(Assert.java:41) at org.junit.Assert.assertTrue(Assert.java:52) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._checkFailures(BaseNewtEventModifiers.java:679) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._doSingleButtonPressAndRelease(BaseNewtEventModifiers.java:513) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.access$200(BaseNewtEventModifiers.java:55) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers$2.run(BaseNewtEventModifiers.java:405) at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:125) at java.base/java.lang.Thread.run(Thread.java:834) MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, ctrl, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966425 d 6ms]]] WAIT-till-done: eventDispatch() #12 WAIT-till-done: DONE TestNewtEventModifiersAWTCanvas.test03SingleButtonPressAndReleaseWithCtrl - mouse-press(1): FAILED EVENT_MOUSE_PRESSED: mask shift 0x1, eventCount 1, expected:[ctrl, button1], have: [shift, ctrl, button1] - full event: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, ctrl, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966425 d 6ms]]] RunnableTask.run(): A caught exception occured on thread Test-Thread: RunnableTask[enqueued true[executed false, flushed false, thread[0x78991a65, Test-Thread]], tTotal 1 ms, tExec 0 ms, tQueue 1 ms, attachment null, throwable java.lang.AssertionError] java.lang.AssertionError at org.junit.Assert.fail(Assert.java:86) at org.junit.Assert.assertTrue(Assert.java:41) at org.junit.Assert.assertTrue(Assert.java:52) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._checkFailures(BaseNewtEventModifiers.java:679) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._doSingleButtonPressAndRelease(BaseNewtEventModifiers.java:508) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.access$200(BaseNewtEventModifiers.java:55) at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers$3.run(BaseNewtEventModifiers.java:415) at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:125) at java.base/java.lang.Thread.run(Thread.java:834) WAIT-till-done: DONE MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966674 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966674 d 1ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966730 d 2ms]]] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966785 d 2ms]]] MouseReleased 4: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966948 d 2ms]]] MouseReleased 5: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159967109 d 2ms]]] MouseReleased 6: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159967163 d 1ms]]] ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test03SingleButtonPressAndReleaseWithCtrl ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test10HoldOneButtonAndPressAnother MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159968366 d 2ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159968421 d 1ms]]] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159968476 d 2ms]]] WAIT-till-done: eventDispatch() #0 >>>> _doHoldOneButtonAndPressAnother *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969443 d 2ms]]] TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(1): PASSED *** pressing additional button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969498 d 1ms]]] WAIT-till-done: eventDispatch() #1 TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED *** releasing additional button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969550 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969551 d 1ms]]] TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED *** pressing additional button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969604 d 1ms]]] WAIT-till-done: eventDispatch() #2 TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED *** releasing additional button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969659 d 0ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969659 d 1ms]]] TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969712 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969712 d 2ms]]] WAIT-till-done: eventDispatch() #3 TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(1): PASSED *** pressing button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969767 d 2ms]]] TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(2): PASSED *** pressing additional button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969824 d 0ms]]] WAIT-till-done: eventDispatch() #4 TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED *** releasing additional button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969877 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969877 d 1ms]]] TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED *** pressing additional button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969930 d 0ms]]] WAIT-till-done: eventDispatch() #5 TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED *** releasing additional button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969982 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969983 d 1ms]]] TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED *** releasing button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970036 d 0ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970036 d 0ms]]] WAIT-till-done: eventDispatch() #6 TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(2): PASSED *** pressing button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970088 d 2ms]]] WAIT-till-done: eventDispatch() #7 TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(3): PASSED *** pressing additional button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970142 d 0ms]]] TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED *** releasing additional button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970196 d 0ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970196 d 1ms]]] WAIT-till-done: eventDispatch() #8 TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED *** pressing additional button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970248 d 1ms]]] TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED *** releasing additional button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970300 d 1ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970301 d 1ms]]] WAIT-till-done: eventDispatch() #9 TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED *** releasing button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970354 d 5ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970357 d 3ms]]] TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(3): PASSED WAIT-till-done: DONE MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970648 d 2ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970701 d 2ms]]] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970756 d 1ms]]] ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test10HoldOneButtonAndPressAnother ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test20PressAllButtonsInSequence MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159971862 d 2ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159971915 d 1ms]]] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159971969 d 1ms]]] WAIT-till-done: eventDispatch() #0 >>>> _doPressAllButtonsInSequence WAIT-till-done: eventDispatch() #1 *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973038 d 2ms]]] TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-press(1): PASSED *** pressing button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973093 d 0ms]]] WAIT-till-done: eventDispatch() #2 TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-press(2): PASSED *** pressing button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973144 d 1ms]]] TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-press(3): PASSED *** releasing button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973196 d 2ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973198 d 2ms]]] WAIT-till-done: eventDispatch() #3 TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-release(3): PASSED *** releasing button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973308 d 0ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973308 d 1ms]]] WAIT-till-done: eventDispatch() #4 TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-release(2): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973362 d 0ms]]] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973362 d 1ms]]] TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-release(1): PASSED WAIT-till-done: eventDispatch() #5 WAIT-till-done: DONE MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973765 d 2ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973819 d 2ms]]] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973876 d 1ms]]] ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test20PressAllButtonsInSequence ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test30SingleButtonClickAndDrag MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159974973 d 2ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159975027 d 2ms]]] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159975082 d 1ms]]] WAIT-till-done: eventDispatch() #0 >>>> _doSingleButtonClickAndDrag WAIT-till-done: eventDispatch() #1 *** pressing button 1 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976146 d 2ms]]] TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-press(1): PASSED *** moving mouse MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [200]/[177], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976201 d 0ms]]] WAIT-till-done: eventDispatch() #2 WAIT-till-done: eventDispatch() #3 WAIT-till-done: eventDispatch() #4 TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-move(308, 308): PASSED *** releasing button 1 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [200]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976454 d 1ms]]] TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-release(1): PASSED MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [192]/[169], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976511 d 2ms]]] WAIT-till-done: eventDispatch() #5 WAIT-till-done: eventDispatch() #6 WAIT-till-done: eventDispatch() #7 *** pressing button 2 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[169], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976766 d 2ms]]] TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-press(2): PASSED *** moving mouse MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [200]/[177], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976820 d 0ms]]] WAIT-till-done: eventDispatch() #8 WAIT-till-done: eventDispatch() #9 WAIT-till-done: eventDispatch() #10 TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-move(308, 308): PASSED *** releasing button 2 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [200]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977071 d 2ms]]] TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-release(2): PASSED MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [192]/[169], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977127 d 1ms]]] WAIT-till-done: eventDispatch() #11 WAIT-till-done: eventDispatch() #12 WAIT-till-done: eventDispatch() #13 *** pressing button 3 MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[169], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977382 d 4ms]]] TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-press(3): PASSED *** moving mouse MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [200]/[177], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977439 d 0ms]]] WAIT-till-done: eventDispatch() #14 WAIT-till-done: eventDispatch() #15 WAIT-till-done: eventDispatch() #16 TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-move(308, 308): PASSED *** releasing button 3 MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [200]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977690 d 2ms]]] TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-release(3): PASSED MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [192]/[169], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977745 d 2ms]]] WAIT-till-done: eventDispatch() #17 WAIT-till-done: eventDispatch() #18 WAIT-till-done: eventDispatch() #19 WAIT-till-done: eventDispatch() #20 WAIT-till-done: DONE MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[169], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159978258 d 1ms]]] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[169], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159978313 d 2ms]]] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[169], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159978367 d 1ms]]] ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test30SingleButtonClickAndDrag Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1579159979429 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1579159979429 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms