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Passed

com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag

Took 4.4 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1579159777757 ms III - Start
SLOCK [T main @ 1579159777761 ms +++ localhost/127.0.0.1:59999 - Locked within 2012 ms, 1 attempts
MouseEntered      ignored: MouseEvent[EVENT_MOUSE_ENTERED, [100]/[152], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 100/152, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779506 d 26ms]]]
MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [100]/[152], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 100/152, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779507 d 27ms]]]
requestFocus: AWT Component
Thread[AWT-EventQueue-0,6,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
	null
	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
   ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 384x361 of 384x361, swapInterval 1, drawable 0x7f0109f5, tileRendererInUse null
Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
centerMouse: robot pos: 300x312, onTitleBarIfWindow: false
MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [192]/[181], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779635 d 0ms]]]
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779855 d 2ms]]]
MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779860 d 1ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159779860 d 2ms]]]
requestFocus: click, d: 501 ms
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test01SingleButtonPressAndRelease
MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159780615 d 2ms]]]
MouseReleased    4: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159780670 d 2ms]]]
MouseReleased    5: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159780726 d 2ms]]]
WAIT-till-done: eventDispatch() #0

>>>> _doSingleButtonPressAndRelease
WAIT-till-done: eventDispatch() #1
*** pressing button 1
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781801 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-press(1):  PASSED
*** releasing button 1
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781858 d 1ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781858 d 2ms]]]
WAIT-till-done: eventDispatch() #2
TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-release(1):  PASSED
*** pressing button 2
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781913 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-press(2):  PASSED
*** releasing button 2
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781970 d 0ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159781970 d 1ms]]]
WAIT-till-done: eventDispatch() #3
TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-release(2):  PASSED
*** pressing button 3
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782025 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-press(3):  PASSED
*** releasing button 3
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782079 d 1ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782079 d 1ms]]]
WAIT-till-done: eventDispatch() #4
TestNewtEventModifiersAWTCanvas.test01SingleButtonPressAndRelease - mouse-release(3):  PASSED
WAIT-till-done: eventDispatch() #5
WAIT-till-done: DONE
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782508 d 2ms]]]
MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782563 d 2ms]]]
MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159782618 d 2ms]]]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test01SingleButtonPressAndRelease
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test02SingleButtonPressAndReleaseWithShift
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test02SingleButtonPressAndReleaseWithShift
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test03SingleButtonPressAndReleaseWithCtrl
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159963777 d 2ms]]]
MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159963833 d 2ms]]]
MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159963889 d 2ms]]]
MouseReleased    4: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159964257 d 2ms]]]
MouseReleased    5: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159964311 d 3ms]]]
MouseReleased    6: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159964367 d 2ms]]]
WAIT-till-done: eventDispatch() #0

>>>> _doSingleButtonPressAndRelease
WAIT-till-done: eventDispatch() #1
*** pressing button 1
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159964960 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
*** releasing button 1
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965015 d 0ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965015 d 1ms]]]
WAIT-till-done: eventDispatch() #2
TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
*** pressing button 2
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965069 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
*** releasing button 2
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965122 d 1ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965123 d 1ms]]]
WAIT-till-done: eventDispatch() #3
TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
*** pressing button 3
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965179 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
*** releasing button 3
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965233 d 0ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159965233 d 1ms]]]
WAIT-till-done: eventDispatch() #0

>>>> _doSingleButtonPressAndRelease
WAIT-till-done: eventDispatch() #4
WAIT-till-done: eventDispatch() #1
WAIT-till-done: eventDispatch() #5
WAIT-till-done: eventDispatch() #2
WAIT-till-done: eventDispatch() #6
WAIT-till-done: eventDispatch() #3
WAIT-till-done: eventDispatch() #7
WAIT-till-done: eventDispatch() #4
WAIT-till-done: eventDispatch() #8
*** pressing button 1
WAIT-till-done: eventDispatch() #5
WAIT-till-done: eventDispatch() #9
WAIT-till-done: eventDispatch() #6
WAIT-till-done: eventDispatch() #10
WAIT-till-done: eventDispatch() #7
WAIT-till-done: eventDispatch() #11
WAIT-till-done: eventDispatch() #8
WAIT-till-done: eventDispatch() #12
WAIT-till-done: eventDispatch() #9
WAIT-till-done: eventDispatch() #13
WAIT-till-done: eventDispatch() #10
WAIT-till-done: eventDispatch() #14
WAIT-till-done: eventDispatch() #11
WAIT-till-done: eventDispatch() #15
**** No Event. Waited 20 * 50ms, eventCount 0
TestNewtEventModifiersAWTCanvas.test02SingleButtonPressAndReleaseWithShift - mouse-release(3):  FAILED
         no event delivery
RunnableTask.run(): A caught exception occured on thread Test-Thread: RunnableTask[enqueued true[executed false, flushed false, thread[0x3af4a719, Test-Thread]], tTotal 1 ms, tExec 0 ms, tQueue 1 ms, attachment null, throwable java.lang.AssertionError]
java.lang.AssertionError
	at org.junit.Assert.fail(Assert.java:86)
	at org.junit.Assert.assertTrue(Assert.java:41)
	at org.junit.Assert.assertTrue(Assert.java:52)
	at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._checkFailures(BaseNewtEventModifiers.java:679)
	at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._doSingleButtonPressAndRelease(BaseNewtEventModifiers.java:513)
	at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.access$200(BaseNewtEventModifiers.java:55)
	at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers$2.run(BaseNewtEventModifiers.java:405)
	at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:125)
	at java.base/java.lang.Thread.run(Thread.java:834)
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, ctrl, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966425 d 6ms]]]
WAIT-till-done: eventDispatch() #12
WAIT-till-done: DONE
TestNewtEventModifiersAWTCanvas.test03SingleButtonPressAndReleaseWithCtrl - mouse-press(1):  FAILED
         EVENT_MOUSE_PRESSED: mask shift 0x1, eventCount 1, expected:[ctrl, button1], have: [shift, ctrl, button1] - full event: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [shift, ctrl, button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966425 d 6ms]]]
RunnableTask.run(): A caught exception occured on thread Test-Thread: RunnableTask[enqueued true[executed false, flushed false, thread[0x78991a65, Test-Thread]], tTotal 1 ms, tExec 0 ms, tQueue 1 ms, attachment null, throwable java.lang.AssertionError]
java.lang.AssertionError
	at org.junit.Assert.fail(Assert.java:86)
	at org.junit.Assert.assertTrue(Assert.java:41)
	at org.junit.Assert.assertTrue(Assert.java:52)
	at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._checkFailures(BaseNewtEventModifiers.java:679)
	at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers._doSingleButtonPressAndRelease(BaseNewtEventModifiers.java:508)
	at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers.access$200(BaseNewtEventModifiers.java:55)
	at com.jogamp.opengl.test.junit.newt.event.BaseNewtEventModifiers$3.run(BaseNewtEventModifiers.java:415)
	at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:125)
	at java.base/java.lang.Thread.run(Thread.java:834)
WAIT-till-done: DONE
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966674 d 1ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966674 d 1ms]]]
MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966730 d 2ms]]]
MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966785 d 2ms]]]
MouseReleased    4: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159966948 d 2ms]]]
MouseReleased    5: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159967109 d 2ms]]]
MouseReleased    6: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159967163 d 1ms]]]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test03SingleButtonPressAndReleaseWithCtrl
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test10HoldOneButtonAndPressAnother
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159968366 d 2ms]]]
MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159968421 d 1ms]]]
MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159968476 d 2ms]]]
WAIT-till-done: eventDispatch() #0

>>>> _doHoldOneButtonAndPressAnother
*** pressing button 1
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969443 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(1):  PASSED
*** pressing additional button 2
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969498 d 1ms]]]
WAIT-till-done: eventDispatch() #1
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
*** releasing additional button 2
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969550 d 1ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969551 d 1ms]]]
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
*** pressing additional button 3
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969604 d 1ms]]]
WAIT-till-done: eventDispatch() #2
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
*** releasing additional button 3
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969659 d 0ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969659 d 1ms]]]
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
*** releasing button 1
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969712 d 1ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969712 d 2ms]]]
WAIT-till-done: eventDispatch() #3
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(1):  PASSED
*** pressing button 2
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969767 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(2):  PASSED
*** pressing additional button 1
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969824 d 0ms]]]
WAIT-till-done: eventDispatch() #4
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
*** releasing additional button 1
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969877 d 1ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969877 d 1ms]]]
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
*** pressing additional button 3
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969930 d 0ms]]]
WAIT-till-done: eventDispatch() #5
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
*** releasing additional button 3
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969982 d 1ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159969983 d 1ms]]]
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
*** releasing button 2
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970036 d 0ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970036 d 0ms]]]
WAIT-till-done: eventDispatch() #6
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(2):  PASSED
*** pressing button 3
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970088 d 2ms]]]
WAIT-till-done: eventDispatch() #7
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(3):  PASSED
*** pressing additional button 1
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970142 d 0ms]]]
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
*** releasing additional button 1
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970196 d 0ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970196 d 1ms]]]
WAIT-till-done: eventDispatch() #8
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
*** pressing additional button 2
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970248 d 1ms]]]
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
*** releasing additional button 2
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970300 d 1ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970301 d 1ms]]]
WAIT-till-done: eventDispatch() #9
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
*** releasing button 3
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970354 d 5ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970357 d 3ms]]]
TestNewtEventModifiersAWTCanvas.test10HoldOneButtonAndPressAnother - mouse-release(3):  PASSED
WAIT-till-done: DONE
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970648 d 2ms]]]
MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970701 d 2ms]]]
MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159970756 d 1ms]]]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test10HoldOneButtonAndPressAnother
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test20PressAllButtonsInSequence
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159971862 d 2ms]]]
MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159971915 d 1ms]]]
MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159971969 d 1ms]]]
WAIT-till-done: eventDispatch() #0

>>>> _doPressAllButtonsInSequence
WAIT-till-done: eventDispatch() #1
*** pressing button 1
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973038 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-press(1):  PASSED
*** pressing button 2
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973093 d 0ms]]]
WAIT-till-done: eventDispatch() #2
TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-press(2):  PASSED
*** pressing button 3
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973144 d 1ms]]]
TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-press(3):  PASSED
*** releasing button 3
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973196 d 2ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973198 d 2ms]]]
WAIT-till-done: eventDispatch() #3
TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-release(3):  PASSED
*** releasing button 2
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973308 d 0ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973308 d 1ms]]]
WAIT-till-done: eventDispatch() #4
TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-release(2):  PASSED
*** releasing button 1
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973362 d 0ms]]]
MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973362 d 1ms]]]
TestNewtEventModifiersAWTCanvas.test20PressAllButtonsInSequence - mouse-release(1):  PASSED
WAIT-till-done: eventDispatch() #5
WAIT-till-done: DONE
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973765 d 2ms]]]
MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973819 d 2ms]]]
MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159973876 d 1ms]]]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test20PressAllButtonsInSequence
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test30SingleButtonClickAndDrag
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159974973 d 2ms]]]
MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159975027 d 2ms]]]
MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[181], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159975082 d 1ms]]]
WAIT-till-done: eventDispatch() #0

>>>> _doSingleButtonClickAndDrag
WAIT-till-done: eventDispatch() #1
*** pressing button 1
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[181], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976146 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-press(1):  PASSED
*** moving mouse
MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [200]/[177], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976201 d 0ms]]]
WAIT-till-done: eventDispatch() #2
WAIT-till-done: eventDispatch() #3
WAIT-till-done: eventDispatch() #4
TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
*** releasing button 1
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [200]/[177], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976454 d 1ms]]]
TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-release(1):  PASSED
MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [192]/[169], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976511 d 2ms]]]
WAIT-till-done: eventDispatch() #5
WAIT-till-done: eventDispatch() #6
WAIT-till-done: eventDispatch() #7
*** pressing button 2
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[169], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976766 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-press(2):  PASSED
*** moving mouse
MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [200]/[177], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159976820 d 0ms]]]
WAIT-till-done: eventDispatch() #8
WAIT-till-done: eventDispatch() #9
WAIT-till-done: eventDispatch() #10
TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
*** releasing button 2
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [200]/[177], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977071 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-release(2):  PASSED
MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [192]/[169], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977127 d 1ms]]]
WAIT-till-done: eventDispatch() #11
WAIT-till-done: eventDispatch() #12
WAIT-till-done: eventDispatch() #13
*** pressing button 3
MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [192]/[169], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977382 d 4ms]]]
TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-press(3):  PASSED
*** moving mouse
MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [200]/[177], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[1.0/1.0=1.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977439 d 0ms]]]
WAIT-till-done: eventDispatch() #14
WAIT-till-done: eventDispatch() #15
WAIT-till-done: eventDispatch() #16
TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
*** releasing button 3
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [200]/[177], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977690 d 2ms]]]
TestNewtEventModifiersAWTCanvas.test30SingleButtonClickAndDrag - mouse-release(3):  PASSED
MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [192]/[169], button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159977745 d 2ms]]]
WAIT-till-done: eventDispatch() #17
WAIT-till-done: eventDispatch() #18
WAIT-till-done: eventDispatch() #19
WAIT-till-done: eventDispatch() #20
WAIT-till-done: DONE
MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[169], button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159978258 d 1ms]]]
MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[169], button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159978313 d 2ms]]]
MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [192]/[169], button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/169, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.opengl.awt.GLCanvas, consumed false, when:1579159978367 d 1ms]]]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - test30SingleButtonClickAndDrag
Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose: tileRendererInUse null
Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1579159979429 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1579159979429 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms