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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation

Took 2.7 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1580671649804 ms III - Start
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1580671649808 ms +++ localhost/127.0.0.1:59999 - Locked within 2011 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.6 (Core profile, arb, debug, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 
...[truncated 17466 chars]...
]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.186s: 600f, 3225.8 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1580671653700 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1580671653700 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms